

Speed is King, and while I’ve done my best to make sure these are generally repeatable runs, you should take these with a grain of salt and modify them to suit your style or preference if you can (you don’t need to place nurseries exactly where I do, and as long as all marks are made, order is arbitrary.) Get in the habit of finding a layout you like and making it as fast as possible, you will need every second you can get, especially in level 2 and 3 maps. deliberately digging out critters to see how viable that option was or where exactly I should avoid digging), as well as planning out an effective infrastructure. Not only that but on certain maps, such as playing 2.1 and 3.1 over the span of around 40+ minutes, certain runs will go better than others for various and entirely random reasons (Tiger Beetles catching you at the wrong time, Hermit Crabs and Spiders attacking ranged ants instead of melee, jungle ads spawning and moving in different ways between attempts, etc.) However, I was still able to replicate these results across multiple runs.Īdditionally, it was often helpful to spend a few dummy runs simply getting to know each map on each difficulty (i.e. I’m going to throw out a huge disclaimer since these levels are covered on insane difficulty. Generally marks need to be fulfilled before dawn/dusk on specific days. I do not recommend time keeping, if a run isn’t going to work out, the game has plenty of ways to let you know. For example, if I say one mark is collecting x food or having x ants at a specific event, that usually needs to be fulfilled for the run to be worth continuing.

Insects used for food are Critters aggressive insects, when referred to generally, are Ads.The 7 starting workers are the crown workers.These are usually the size nurseries I prefer. Nurseries and other room types are usually built in Hexes (not the curse) where a 3×3 Hex is a hexagonal room with side lengths of 3, or 19 total tiles.

New colony expansions, usually with new creatures inside, are Rooms.Throughout this guide I may refer to some mechanics/entities as the following:
